using UnityEngine;
using System.Collections;

public class QuestionReader{
	
	string[][] arrayOfTreatments;
	string[][] arrayOfTests;
	int NUM_Treatments;
	int NUM_Tests;
	public string info;
	public string basicSym;
	public string status;
	public string complaints;
	private static GameObject guiObject;
	
	
	
	void Awake()
	{
		
		
	}
	// Use this for initialization
	public QuestionReader(string name,string Sym,string stat,string complain) {
		NUM_Treatments=2;
		NUM_Tests=1;
		info=name;
		basicSym=Sym;
		status=stat;
		complaints=complain;
		
		arrayOfTreatments=new string[2][];
		arrayOfTests=new string[2][];
		arrayOfTreatments[0]=new string[2]{"Asprin","I.V"};
		arrayOfTreatments[1]=new string[2]{"Tightness in chest","-"};
		arrayOfTests[0]=new string[1]{"C.T Scan"};
		arrayOfTests[1]=new string[1]{"No sign on internal damage"};
	}
	
	public string[] GetTreatments(){
		
		return arrayOfTreatments[0]; 
	}
	
	public string[] GetSymptoms(){
		
		return arrayOfTreatments[1]; 
	}
	
	
	public string[] GetTests(){
		
		return arrayOfTests[0]; 
	}
	
	public string[] GetResults(){
		
		return arrayOfTests[1]; 
	}
	
	public void addTreatment(string treatment,string symptoms){
	}
	
	
	void Update(){
	}
	
	
	
	
		
	
}